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Plot MovesSTORY PLANNING

A working space for fiction & screenwriting

Find the next turn
in your story.

Build a board of characters, situations and tone. Explore AI-generated possibilities, write your own turns, and shape the ideas you choose into an outline.

Plot Moves beta · Sign in to save your work

THE LAST DAY OF THE MUSEUM A story in progress

01 / Character

The archivist

She wants the collection to stay together.
She needs to know when to let it go.

02 / Situation

One final inventory.

The museum closes tonight. A buyer arrives for the last works.

03 / Tone

Intimate. Observant.
Consequences that feel earned.

The same beginning.
More than one way forward.

What is Plot Moves?

A studio for the decisions
that make a story move.

Arrange your story ingredients as cards. Ask for possible developments. Follow an interesting branch, compare it with another, and keep the moves that belong. Your outline grows out of choices you can see and revise.

From a possibility to a plan

Start small. See where it goes.

01

Set the conditions

Build a board with Character and Situation cards. Add Tone, Structure, Constraint and Context cards to give the exploration a direction.

02

Try another turn

Generate alternatives or write your own move. Follow a consequence, revisit a choice and compare separate story branches.

03

Make it your outline

Edit what works. Pin and order the moves you want to keep. Mark established events, then export your plan and carry on writing.

Try a change of direction

One setup. Three possible turns.

The archivist finds an unfamiliar drawing during the museum's final inventory. What happens next?

Illustrative, prewritten examples. Changing direction here does not run AI or save a project.

Try this setup in your own workspace

Create a project, open Templates & card packs, and choose Preview 3 starter cards. Import them, edit any details, and activate the Character and Situation before generating.

You can also import this file through Choose card pack. Cards start inactive; no account is needed to download.

A possible plot moveDiscovery

The inventory does not match.

During the final count, the archivist finds a drawing listed under her mother's name. She sets it aside without telling the buyer.

Consequence
The sale can proceed, but she now has a reason to delay it.
What remains
What does she owe the collection, and what does she owe herself?

Room for your way of working

Keep the possibilities.
Choose the story.

Some ideas need a structure. Others need a surprising interruption, a smaller gesture or an ending left open.

Control what shapes the result

Activate the cards you want to use. Adjust tone, plausibility, escalation and author intent. Research enters generation when you promote it to a Context card and activate it.

Explore without losing earlier versions

Keep separate branches, compare their moves and revisit saved board setups. A possibility can stay available while you pursue another.

Choose the scale of the work

Explore individual moves, an outline framework, a beat map, a screenwriting framework or alternative scenario paths.

Five ways to explore

Choose what would help you next.

Plot Moves List

When you want options for what could happen next.

A set of alternative developments. They are possibilities to choose between, not an automatic sequence.

Outline Framework

When you want to see the shape of a story.

Four to six sections with story moves inside them. Edit and pin the moves you want in your own outline.

Beat Map

When you want to explore the order and rhythm of events.

Ten to twenty numbered beats. Each beat describes a change in the story.

Screenwriting Framework

When you are planning a film or episode.

An act or sequence plan guided by your active Structure card. This produces planning material, not screenplay pages.

Scenario Variants

When you want to compare different directions for the whole situation.

Three to five separate paths, each with two or three moves. Keep the paths separate as you compare them.

A few useful answers

Before you begin.

What is a plot move?

A change in the story: a discovery, a refusal, a reversal, a concession. Plot Moves makes the trigger, change, consequence and remaining tension explicit, so you can decide what earns a place in your outline.

How does AI fit in?

You choose which cards are active, set the direction and ask for possibilities. The app uses those inputs and the selected established story history to generate structured moves. You review, revise or discard them. You can also write moves yourself.

Do I need a complete story to start?

A character who wants something and a situation that puts pressure on them are enough to begin. Add tone, structure, constraints and context as your idea develops.

What does activating a card do?

Activation includes a card in the next exploration. Inactive cards stay in your library for later. Imported cards begin inactive so you can read and edit them before using them.

What is the difference between pinning and locking?

Pinning puts a move in your outline. Locking marks it as established history for later exploration. You can try out an outline before committing to its events.

Can I take my work elsewhere?

Export your story development as Markdown or structured JSON, or download a pinned outline as Markdown. Selected moves can also be exported as CSV. JSON story snapshots are reference exports, not full-project restore files.

What is available in the beta?

Individual-author projects, six card types, five generation formats, branching exploration, editable moves, research notes, saved board setups and exports. An account is required to save work. Feedback is available inside Account.

Bring a character. Bring a question.

You don't need the ending
to make a beginning.

Already writing here?