Set the conditions
Build a board with Character and Situation cards. Add Tone, Structure, Constraint and Context cards to give the exploration a direction.
A working space for fiction & screenwriting
Build a board of characters, situations and tone. Explore AI-generated possibilities, write your own turns, and shape the ideas you choose into an outline.
Plot Moves beta · Sign in to save your work
THE LAST DAY OF THE MUSEUM A story in progress
She wants the collection to stay together.
She needs to know when to let it go.
The museum closes tonight. A buyer arrives for the last works.
Intimate. Observant.
Consequences that feel earned.
What is Plot Moves?
Arrange your story ingredients as cards. Ask for possible developments. Follow an interesting branch, compare it with another, and keep the moves that belong. Your outline grows out of choices you can see and revise.
From a possibility to a plan
Build a board with Character and Situation cards. Add Tone, Structure, Constraint and Context cards to give the exploration a direction.
Generate alternatives or write your own move. Follow a consequence, revisit a choice and compare separate story branches.
Edit what works. Pin and order the moves you want to keep. Mark established events, then export your plan and carry on writing.
Try a change of direction
The archivist finds an unfamiliar drawing during the museum's final inventory. What happens next?
Illustrative, prewritten examples. Changing direction here does not run AI or save a project.
Create a project, open Templates & card packs, and choose Preview 3 starter cards. Import them, edit any details, and activate the Character and Situation before generating.
You can also import this file through Choose card pack. Cards start inactive; no account is needed to download.
During the final count, the archivist finds a drawing listed under her mother's name. She sets it aside without telling the buyer.
Room for your way of working
Some ideas need a structure. Others need a surprising interruption, a smaller gesture or an ending left open.
Activate the cards you want to use. Adjust tone, plausibility, escalation and author intent. Research enters generation when you promote it to a Context card and activate it.
Keep separate branches, compare their moves and revisit saved board setups. A possibility can stay available while you pursue another.
Explore individual moves, an outline framework, a beat map, a screenwriting framework or alternative scenario paths.
Five ways to explore
When you want options for what could happen next.
A set of alternative developments. They are possibilities to choose between, not an automatic sequence.
When you want to see the shape of a story.
Four to six sections with story moves inside them. Edit and pin the moves you want in your own outline.
When you want to explore the order and rhythm of events.
Ten to twenty numbered beats. Each beat describes a change in the story.
When you are planning a film or episode.
An act or sequence plan guided by your active Structure card. This produces planning material, not screenplay pages.
When you want to compare different directions for the whole situation.
Three to five separate paths, each with two or three moves. Keep the paths separate as you compare them.
A few useful answers
A change in the story: a discovery, a refusal, a reversal, a concession. Plot Moves makes the trigger, change, consequence and remaining tension explicit, so you can decide what earns a place in your outline.
You choose which cards are active, set the direction and ask for possibilities. The app uses those inputs and the selected established story history to generate structured moves. You review, revise or discard them. You can also write moves yourself.
A character who wants something and a situation that puts pressure on them are enough to begin. Add tone, structure, constraints and context as your idea develops.
Activation includes a card in the next exploration. Inactive cards stay in your library for later. Imported cards begin inactive so you can read and edit them before using them.
Pinning puts a move in your outline. Locking marks it as established history for later exploration. You can try out an outline before committing to its events.
Export your story development as Markdown or structured JSON, or download a pinned outline as Markdown. Selected moves can also be exported as CSV. JSON story snapshots are reference exports, not full-project restore files.
Individual-author projects, six card types, five generation formats, branching exploration, editable moves, research notes, saved board setups and exports. An account is required to save work. Feedback is available inside Account.
Bring a character. Bring a question.
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